Gameplay Journal Entry #2
This week I played Wonder Woman Versus the World from Injustice 2. Injustice 2 operates using Unreal Engine 3, which was released in 2004. Unreal Engine 3 encompasses all the things that Henry Lowood defines as a game engine, including “program code that defines a game’s essential “core” functions, such as graphics rendering, audio, physics, and artificial intelligence…”. Unreal Engine 3 made many upgrades throughout its release, allowing players more options in their gameplay. After doing some research I learned that “real-time global illumination, destructible environments, soft body dynamics, large crowd simulation, iPod Touch functionality, Steamworks integration, DirectX 10 and 11 support are but a few of the features added” (This). Players are also able to modify the properties of their players and the graphics of their screens. Many games, such as Mortal Kombat and Lost Odyssey, were created using Unreal Engine 3. Unreal Engine creates high quality games with many features, keeping the excitement alive for their players.
Sources
Lowood, Henry, et al. Debugging Game History: a Critical Lexicon. The MIT Press, 2016.
“This Is Unreal Engine — The Story of Unreal Engine so Far.” Hotgates, 5 June 2020, hotgates.eu/this-is-unreal-engine/.