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Sydney Devaney
Sydney Devaney

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Mar 25, 2021

Gameplay Journal Entry #10

One topic I am passionate about it pollution and how it is effecting our world. I was thinking of making a game where the player answers trivia questions about pollution and then receives points/rewards for getting them right. Another gameplay idea I had was for a player to run away…

1 min read

1 min read


Mar 23, 2021

Gameplay Journal Entry #9

I played the game Every Day the Same Dream. The theme of the game is about how society is alive, but not really living. It emphasizes how it is natural for people to go through the motions of life — wake up, go to work, come home, go to sleep…

1 min read

1 min read


Mar 7, 2021

Gameplay Journal Entry #8

This week I played the game Digital Cards Against Calamity. In this game the player becomes the mayor of a town and guides the community through times of trouble. The costal towns are hit with devastations such as flooding, hurricanes, and mud slides. Each devastation gives the player a variety…

1 min read

1 min read


Feb 28, 2021

Gameplay Journal Entry #7

For this weeks journal entry I decided to play Freedom Fighters. This political game focuses on stopping the spread of communism when the Soviet Union invades the US. Throughout the game the main character Chris, with the help of others, sabotages the Soviet Union in efforts to reclaim freedom for…

1 min read

1 min read


Feb 23, 2021

Gameplay Journal Entry #6

I love the idea of artistic glitches. I find it so interesting how the imperfections of todays technology can serve as more than a “bug” or “failure”. The glitch I chose to examine today is a glitch installation by Sabato Visionti. It is a booth that makes the people and…

1 min read

1 min read


Feb 16, 2021

Gameplay Journal Entry #5

I agree with Matthew Fuller’s definition of a glitch as “an unpredictable change in the system’s behavior” (Fuller 110). In gaming glitches aren’t necessarily errors, but they change the state of game in a way it’s not meant to be played. This can done by altering the atmosphere, character, sound…

1 min read

1 min read


Feb 8, 2021

Gameplay Journal Entry #4

This week I watched Featherfall created by Total Refusal, introduced by Matteo Bittani. While watching this game it was easy to see how the artists were connecting the relationship between the falling sensations of a nightmare and games. To create the falling sensation, the game mod focuses on “a glitch…

2 min read

2 min read


Feb 1, 2021

Gameplay Journal Entry #3

For this weeks game journal I watched a Minecraft 3 game modification. The players create different soups and potions to make dinosaurs in the game grow drastically in a short amount of time. In order for the players to artificially grow the dinosaurs, they had to strategically feed them so…

1 min read

1 min read


Jan 24, 2021

Gameplay Journal Entry #2

This week I played Wonder Woman Versus the World from Injustice 2. Injustice 2 operates using Unreal Engine 3, which was released in 2004. Unreal Engine 3 encompasses all the things that Henry Lowood defines as a game engine, including “program code that defines a game’s essential “core” functions, such…

1 min read

1 min read


Jan 19, 2021

Gameplay Journal Entry #1

For this journal entry I’m analyzing Animal Crossing: New Horizons. Compared to other video games, Animal Crossing is very relaxing to play. Everything from the interface of the game to the activities the player completes makes everything feel interconnected. As a life simulation game, players have different tasks they have…

1 min read

1 min read

Sydney Devaney

Sydney Devaney

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